NO.059
nova

novaA round stone that had stayed with Baleetle day and night woke up from all that bumping. Tired of being controlled, it swallowed an insect and could finally move by its own will.
Forms:
Attributes
Total: 521hp91
atk119
p.def101
regen104
m.def54
break52
Passive Traits
[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.
Evolution Branch
Baleetlelumin
BouldusCurrentInnate Skills
| Skill | Type | Element | Cost | Power | Description |
|---|---|---|---|---|---|
| physical | earth | 0 | 6 | Wields the power of earth to attack targets at close range. | |
| physical | earth | 0 | 175 | Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus. |
Combat Skills
| Skill | Type | Element | Cost | Power | Description |
|---|---|---|---|---|---|
| physical | earth | 10 | 40 | Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect. | |
| physical | earth | 0 | 30 | Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target. | |
| physical | ice | 40 | 10 | Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. | |
| physical | earth | 40 | 10 | Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s. |


